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Mugen Souls Download In Parts

Updated: Mar 13, 2020





















































About This Game Mugen Souls features a free-roaming battle map, turn-based combat, and massive amounts of customization and growth to maximize the fun players can have with the game. Expansive worlds to explore: Travel freely on each world to explore and find treasures and items. Monsters are roaming about, so be cautious, or fight them head-on and make them your subservient peons!Free-roaming style battle maps: Use Combo attacks to execute spectacular moves with your allies! Destroy Crystals on the battlefield to activate Hyper mode!Moe Kill: Execute the Moe Kill technique to enslave enemies and turn them into items by exploiting their weaknesses!Customization: Create a full cast of characters! Customizable body parts, facial expressions, and job classes!Duel in Dual Audio: Experience the game in either Japanese or English audio.PC Upgrades: Featuring full mouse and keyboard support, gamepad support, Steam achievements, User Interface and major graphical enhancements!The game also includes the following free DLC:7 World Redux Additional Battle 1So you cleared the game at the lowest recommended level, huh?Why not take on some challenging battles via 7 World Redux!?If you can beat these, then you have nothing to fear in the Mugen Field!*7 World Redux must be unlocked in order to access this DLC.7 World Redux Additional Battle 2You might need to do some grinding for this one!An incredibly difficult battle has been added to 7 World Redux!If you walk into this one unprepared, you will die!This is for those of you with confidence!*7 World Redux must be unlocked in order to access this DLC.7 World Redux Additional Battle 3You might need to do some grinding for this one!An incredibly difficult battle has been added to 7 World Redux!If you walk into this one unprepared, you will die!This is for those with confidence!*7 World Redux must be unlocked in order to access this DLC.*This DLC will become available when Chou-Chou's Charm Level has reached a certain level.Conspicuous Coordination SetHere is a set of equippable items!Become a fashionista! Use these items and have your characters strut the catwalk!Flashy CoordinationHere is a set of equippable items!Train one at a time or many at once! Create a party that is unique to you!G Up Pack 1I want to upgrade my items, but I just don’t have the points…Here is a present just for you with the points that are necessary to upgrade items, G Up!G Up Pack 2I want to upgrade my items, but I just don’t have the points…Here is a present just for you with the points that are necessary to upgrade items, G Up!Jiggly Transmission and Equipment Pack 1Thank you for using the Jiggly Transmission!Here is a set of equippable items that will aid you on your adventure!This time, please find: a sword, a staff, a gun, a bazooka, knuckles and defense items!Jiggly Transmission and Equipment Pack 2Thank you for using the Jiggly Transmission!Here is a set of equippable items that will aid you on your adventure!This time, please find: gloves, a spear, a scythe, Dual Long and Short Blades and defense items!Jiggly Transmission and Equipment Pack 3Thank you for using the Jiggly Transmission!Here is a set of equippable items that will aid you on your adventure!This time, please find: a sword, a staff, a gun, a bazooka, knuckles and defense items!Jiggly Transmission and Equipment Pack 4Thank you for using the Jiggly Transmission!Here is a set of equippable items that will aid you on your adventure!This time, please find: gloves, a spear, a scythe, Dual Long and Short Blades and defense items!Jiggly Transmission and Equipment Pack 5Thank you for using the Jiggly Transmission!Here is a set of equippable items that will aid you on your adventure!This time, please find: a sword, a staff, a gun, a bazooka, knuckles and defense items!Jiggly Transmission and Equipment Pack 6Thank you for using the Jiggly Transmission!Here is a set of equippable items that will aid you on your adventure!This time, please find: gloves, a spear, a scythe, Dual Long and Short Blades and defense items!Jiggly Transmission and Equipment Pack 7Thank you for using the Jiggly Transmission!Here is a set of equippable items that will aid you on your adventure!This time, please find: a sword, a staff, a gun, a bazooka, knuckles and defense items!Jiggly Transmission and Equipment Pack 8Thank you for using the Jiggly Transmission!Here is a set of equippable items that will aid you on your adventure!This time, please find: gloves, a spear, a scythe, Dual Long and Short Blades and defense itemsJiggly Transmission and Equipment Pack 9Thank you for using the Jiggly Transmission!Here is a set of equippable items that will aid you on your adventure!This time, please find: a sword, a staff, a gun, a bazooka, knuckles and defense items!Jiggly Transmission and Equipment Pack 10Thank you for using the Jiggly Transmission!Here is a set of equippable items that will aid you on your adventure!This time, please find: gloves, a spear, a scythe, Dual Long and Short Blades and defense items!Jiggly Transmission and Equipment Pack 11Here is a set of items that will aid you on your adventure!You'll find a sword, a staff, a gun, a bazooka, knuckles, and defensive items!These are incredibly strong, so use them well!Jiggly Transmission and Equipment Pack 12Here is a set of items that will aid you on your adventure!You'll find some gloves, a spear, a scythe, dual long and short blades, and defensive items!These are incredibly strong, so use them well!Overwhelming Recipe SetThe strongest weapons in the galaxy!Here is the overwhelmingly destructive weapon recipe set!*This DLC content overlaps with the Overwhelming Recipe and Item Set, so please be aware of that.*We recommend choosing only one, based on if you'd like to have the recipes only, or the items as well.Overwhelming Selfina SetThis is the Selfina avatar set.Use them all together or mix and match!Please enjoy many overwhelming combinations!Palpitation CoordinationHere is a set of equippable items!Let's make some cute girls and some cool boys! Use these items to further customize your party!Point Pack 1I just can't seem to get enough points…For those of you who feel this way, here is a currency boost containing G and a character strengthening boost containing Mugen Points.Point Pack 2I just can't seem to get enough points…For those of you who feel this way, here is a currency boost containing G and a character strengthening boost containing Mugen Points.Selfina Voice Addition (JP)You can now use Selfina's voice! (JP Audio Only)Please use this with the Overwhelming Selfina Set!Sparkly CoordinationHere is a set of equippable items!Control peons that you yourself have customized!Undisputed God Prudence Pack 1This a set of usable items for all you beginner ultimate gods out there!The set includes, healing, revival and hot spring use items.Undisputed God Prudence Pack 2This a set of usable items for all you mid-level ultimate gods out there!The set includes, healing, revival and hot spring use items.Undisputed God Prudence Pack 3This a set of usable items for all you high level ultimate gods out there!The set includes, healing, revival and hot spring use items.Undisputed God Prudence Pack 4This a set of usable items for all you ultimate gods out there who are approaching true divinity!The set includes, healing, revival and hot spring use items. 6d5b4406ea Title: Mugen SoulsGenre: Adventure, RPG, StrategyDeveloper:Idea FactoryPublisher:Ghostlight LTDRelease Date: 22 Oct, 2015 Mugen Souls Download In Parts mugen souls mugen field. mugen souls skill list. mugen souls z yakisoba bread. mugen souls skills. mugen souls z leveling. mugen souls moe kill chart. mugen souls ign. mugen souls shampuru grinding. mugen souls z juggernaut. mugen souls guide. mugen souls belleria. mugen souls ps3. mugen souls pc español. mugen souls ending guide. mugen souls z pc save game. mugen souls walkthrough pc. mugen souls z. mugen souls continent peon guide. mugen souls z ps3 cheats. mugen souls wikipedia. mugen souls matter. mugen souls fever mode. mugen souls altis. mugen souls z raise charm level. mugen souls dlc unlocker. mugen souls z ps3 iso. mugen souls g up farming. mugen souls z download pc. mugen dark souls 1. mugen souls mugen field. mugen souls g up farming. mugen souls fever time. mugen souls review. mugen souls dlc unlocker. mugen souls fire world. mugen souls z quiet girl I'mma be straight up honest with you: I regret purchasing this.This game is a hodgepodge of uncertainty, and struggles with itself to try and figure out what kind of game it wants to be.There's so many different aspects that it becomes hard to pintpoint it all. To give you the basic though.Mix neptunia's battle systems and Disgaea's art style, and you get this game.It's all good and fun for about eight or so hours.Then you start feeling the abysmal amount of grinding this game forces you to do.Not going to lie, I'm just not for it. It has quality humor though, and the character interactions are pretty great. If you want to play an RPG for laughs, then I actually do recommend it.. A game as absurd as it is full of kinks and innuendo as it is fun. NOTE 1: Pressing R2 can skip battle animations! or you can disable them entirely in the config menu. This is very important for making the grind go faster.NOTE 2: The free DLC is nothing but OP items that make the game impossible to lose. Disable DLC in the title screen menu before you press New Game if you want to enjoy playing through it vanilla. Now, onto the review!\/Mechanics Summary!The story can be described in two words: Galactic domination. You play as (say it with me now) a loli heroine who has amnesia, but instead of saving the world you're going to 7 different planets subjugating each one along the way. This is done by finding the strongest people on every planet and forcing them to join you. Like all Compile Heart games you'll end up with a large cast of different personalities who are all hilarious to see interact with one another. Sounds fun? It is. Until the grind.The gameplay for this RPG is surprisingly unique, so I'll try my best to cover all of the different mechanics because many people seem to get confused by the decent yet fairly terrible tutorial.Instead of elements all characters have "moe" attributes (read: kinks) and it is your job to use this knowledge to either turn them into your peon, turn them into items, or anger the enemy so jpop will play. During battle the main character is allowed to "moe kill" by switching forms to one of 8 kinks (Masochist, Sadist, Terse, Bipolar, Ditz, Ego, Hyper, and Graceful) and then choosing 3 of 7 phrase options that appeals to the target's current emotional state (If they're happy they will react exactly as you'd expect, when sad instead of being slapped by a sadist maybe they want a hug etc.) and kink. While this may sound insane at first (it is) the naming convention is really the only thing that may throw you off, but there are element based attacks tied to the moe attributes that will help you distinguish what is weak to what. (ex. Masochist is Water and Sadist is fire) Aside from that kink paradigm there's also an entire billiards-esque mechanic called "blast-off" at play where you can set your non-standard attacks to blast enemies around the battle-map smacking into other enemies causing the whole board to be mixed up. If an enemy is giving you a hard time you can keep smacking it back into a corner while your healers stay far away and safe. If you have enough blast-off energy you're actually allowed to shoot enemies in the sky too, and in the sky there are around 10 or so random items in every fight that can be gotten if an enemy smacks into them.The final battle mechanic are the crystals. In every battle there is a large crystal in the center of the stage that produces an AoE spell random each time, and along with the large one there are also a number of smaller crystals with smaller AoE spells which also all effect those that stand in them. Both forms of the crystals can be broken with the aforementioned "blast-off" system by smacking them all around the map. When they shatter they also produce an effect that is as wide as their AoE. All of their buffs\/debuffs can be easily read by simply hovering over them with the in-game cursor. The final general gameplay mechanic ties back in with the "moe kill" battle mechanic where if you can successfully defeat enemies with it they will transform into your peons. When you collect X amount of peons your charm level rises (how easy it is to moe kill) and your Peon Ball "read: Spirit Bomb" gets that much larger. The more peons you have also increases the amount of workers you have on your space airship.THAT'S RIGHT. SPACE. AIRSHIP. Eat your heart out NASA. This game does have airship battles, and they're actually pretty decent if you're not cheesing it. The airship battles are similar to rock, paper, scissors. You have 3 different attack styles, 3 different shield styles, and buffs. The standard attack deals the most damage, but it gets blocked by every shield type. The pierce attack goes through every shield type, but it is a fraction of the power of the standard attack and can get weakened more by the quick-attack. The quick-attack deals about as much damage as the pierce attack, but it lowers the damage received by the enemies attacks and gets blocked by the shields. During the fight the enemy\/your ship's pilot will make remarks that help you guess what they are planning to do and 9 times out of 10 it will be the same, but to keep things interesting they sometimes mix it up. If that annoys you spamming pierce usually works if you're a high enough level, but if you decide to not peon often then you will definitely have to learn the airship mechanics fairly well.Item Upgrades: You can upgrade your items to ridiculous levels if you're only playing the main story. Basically you can pump money into any weapon\/armor you want to increase the stats for it. While not really limitless for all intents and purposes of those who are playing for just the main story it may as well be. If you absolutely adore the rusty sword and old moldy panties everyone starts with for armor (yep) you can scale those to late game easily, but if you want to get to level 9999 while grinding through Mugen field getting better equipment will be a requirement. (all the free DLC will be actually) Speaking of Mugen Field...THE GRIND. This game has it. There will be times that you're skipping through so many fights and doing just story that you'll engage an enemy they will all move before you and suddenly your party is wiped. There are also times where the game may force you to complete X amount of kills to continue (though you're given other options too, but if you can't do those battles are required) of which also involves grinding if you haven't been beating a lot of enemies. When that happens you can either: A) spend a decent amount of time grinding the previous area or B) Head back to your ship and enter the Mugen Field which is a battle-rush zone where the enemies start out weak (strength based on size of your bet) but get progressively stronger the farther down you go. The longer you stay in there the larger your experience multiplier gets as well. Completely cheap? Yes. A fantastic way for a JRPG to make THE GRIND a bit easier? Also a yes. Grind responsibly.Overall: A fantastic JRPG with lots of character. 8.5\/10. Mugen Souls honestly is a strange but ultimately fun 'wreck' of a game. Everything about the game is over the top, get used to the word 'overwhelming' however Its really a mixed bag of some good elements, and some which plainly don't work. But I'll get to those later in the review, for anyone interested in Mugen Souls - This is a warning, this game was originally shipped with an abhorrent amount of DLC which can break the game completely for the actual story mode, however on the flipside - the DLC is practically required for high level Mugen field exploration so be warned about the hefty DLC that will cost 4 to 6x the cost of the base game if you buy everything, and believe me the the DLC is fairly unbalanced and will more or less ruin the story mode, but if your the typical 'trophy hunter' type of player, then it will be required.Mugen Souls is based about the undisputed goddess of the universe Chou Chou and her ability to turn practically anything into her peons, she has various different personalities that she can change into to perform these tasks, each one massively different from the next, she is accompanied with many different Heroes and Demon Lords, each with their own quirks, often humorous dialogue to said quirks.Some of the biggest problems Mugen Souls has, besides the awful DLC is the fact the game can turn into a significant grindfest quite fast if your the trophy hunter type of player, if you don't care about unlocking trophies and just want to experience the story, then don't invest in any of the game breaking DLC, and turn off several of the free DLC which significantly unbalances the storymode to the point of making it a cakewalk. The DLC is more or less designed for the Mugen field which is, honestly the core mechanic of the game allowing 100 random battles vs ships\/enemies and slumbering bosses, the problem with the Mugen field is this is where all the game unlocks are earned, and progressing through the field gets extremely difficult without mugen point packs to boost your equipment, sure the early stages of a low bet are easy and you can level up extremely fast (again, breaking the story mode) but upon reaching certain portions of the field monsters become extremely overpowered, this significant imbalance issue was fixed in Mugen Souls Z but it problem for Mugen Souls, and earning points\/gold without the packs is slow, the cost of upgrading equipment gets overwhelmingly expensive fast with high level upgrades costing millions per point, bear in mind you can upgrade your equipment to 'overwhelmingly' high levels here.Another poor mechanic is the G-Castle battles, honestly - they don't work. They tried to copy the Skies of Arcadia method but didn't make the battles interesting enough, the biggest problems is the A.I cheats against the player, your co-pilot will occasionally give you hints\/clues about what your opponent is going to do next, and 70% of the time, it'll follow a set pattern, but then occasionally break that pattern so usually the best method to win these g-castles is to cheese the fight by using a certain attack constantly and never deviating. Finally, while the sale is on I definately recommend the game for the story alone plus its a fairly long so its good value, if you can overlook some of the obviously problems then you'll enjoy Mugen Souls. Also, its really a minor detail but for some people its a deal breaker, Mugen Souls is signficantly censored over the original Japanese version, to the tune of over 100+ CG and a mini-game - the latter isn't really a problem since the min-game itself was fairly boring and didn't really do much except for fan service. Overall 7.5 \/\/ 10+ Great Story+ Great Characters\/Character Dialogue+ Great Music+ Character Customization+ Moe- DLC can break story mode- Excessive DLC that isn't required\/but recommended for Mugen Field- Can be very grindy- Airship battle mechanics are poor (These battles are better in Z)- Censorship. I really want to enjoy this game, I really do. I'm going to finish it at least, even if it kills me, which it might. After a long kick of Hyperdimension Neptunia Rebirth 1 and 2, I decided to pick this game up, too since it was made by the same developers, thinking it would be a lot like the other 2 games (as well as Fairy Fencer F.) Sadly, compared to those 3 other games, this one feels very lacking. Not in content mind you, but in direction and I guess you would say "composure." This game has so many "gimmicks" that just get in the way of gameplay it's rediculous and they just pile it all on top of you in the first hour of gameplay. There's peon capturing, where you use your 7 "moe forms" to match the enemies moe preference, then you have to choose from a group of random words to form some kind of sentence. Oh, did I mention which words you choose also need to match up with what mood (there are 7 seperate moods) the enemy is in, or else the enemy flips its\u2665\u2665\u2665\u2665\u2665\u2665and goes berserk, regaining all HP and getting an increase in attack and defense. Then they throw these crystals into the mix that emit auras that do certain things (Some boost EXP, some decrease HP, some lock you in place so you cant move.) You can also go all Moe on the crystals to destroy them and cause another power up.Finally, there's knocking the enemies around, where skills that you use can be toggled to knock an enemy back into other enemies, friendlies, or crystals to damage them like some kind of demented game of pool. After smashing a crystal, it goes into frenzy mode where you need to use certain skills to knock enemies into the air to break floating crystals. You can make your own characters and customize their appearance, class, clothing, etc, but they're woefully underpowered and there's really no point in using them so far. They dont start with skills and they hardly learn any skills. Why use them when you can just dominate everything with your storymode characters?Then there's the graphics, which pale in comparison to Rebirth 1, 2 and Fairy Fencer F. There's a weird fog that kind of hangs in the distance and the game needs some kind of Antialiasing because the staircasing on the sprites is brutal.For me, this game is one big headache and I'm only able to play it a little at a time, but I am gonna finish it just to say that I have mastered the game of 100 gimmicks.(I'm actually kinda glad they removed the hotsprings washing minigame, just cause it would be another gimmick on top of a huge gimmicky pile of gimmicks. Gimmick!)Edit: See, there's so many minigames in this that I already forgot about one. The ship battles, which are kind of neat but essentially come down to a kind of rock paper scissors game where the amount of Peons you have somehow govern your powers and attacks for your ship. All these features are explained once, and so far, I havent found a help menu to explain them again. They pop up right before it needs explaining, then it just assumes you understand all of it and send you on your way without much of a demonstration. Then there's the Peon ball, which is sort of a ticking time bomb that can get bigger the more of something (I really have no idea) you do, and it can also reach critical mass and wipe your entire party for also doing other things (still, I have NO idea why it gets big, or why it blows me up.). It's not good.While the port is very good, the game itself is just a bunch of vaguely interesting ideas thrown together and executed poorly. The basic combat is essentially a poor man's Hyperdimension Neptunia\/Fairy Fencer F, only with bland animations and boring, uninspired enemies, with too many additional game mechanics for it's own good.First off, you have some kind of "moe" ability, which you use to 'recruit' enemies to your side, or convert them into items. This system is the most vague combat system I have ever seen in any game, and almost completely luck-based. When executed you choose 3 different words which are supposed to represent something the opponent... likes? I've no idea. If you're successful you get peons which probably do something but I havn't got that far, and if you're not then they frenzy and get stronger. Early in the game you get an ability which lets one of your characters change into different forms which supposedly helps in converting enemies depending on their preferences but it doesn't seem to make any difference at all. I can only assume that the affinities or whatever they're called are supposed to be come kind of comedic replacement for elements, but it's just confusing and never works how you'd expect. Sometimes they're converted almost immediately, sometimes the bar only increases by a third. No matter what affinity you choose, no matter what the enemy's affinity is, there's no rhyme or reason to it.There's also a different kind of combat entirely, which I assume becomes more commonplace the further you advance into the game. In essence, it's rock paper scissors where one of your allies just \u2665\u2665\u2665\u2665ing tells you what move the enemy is going to make. It's simply not worth talking about, but the game makes a big deal out of it during the start of the game so I guess it's a big deal?You also have something called "blast off". When you execute a skill, you can choose to use Blast Off, which knocks the enemy around the map into other enemies for extra damage. While this sounds like a fresh, innovitive combat system, it's comprimised by it's own self-imposed limitations. When you select an enemy to attack with your skill with Blast Off enabled, an arrow appears showing the complete trajectory the enemy will go, which is fine and helpful. However if you want to hit another enemy with it (which is the entire point), the arrow changes into a much shorter one, showing only the vague trajectory the first enemy and the hit enemy will go, making chaining up hits very difficult, as you can no longer tell if the enemy you attack is going to have enough power to knock back or even reach additional enemies. The Blast Off meter itself is charged by using skills, and skill points are recharged with I Don't Know, and if you smash a Crystal during battle with blast off which is supposed to do something to change the battle rules but never \u2665\u2665\u2665\u2665ing does then you enter fury mode which......\u2665\u2665\u2665\u2665 this, I give up. The game is slower than a dying sloth and there's far too many game mechanics to care about, keep track of, or even bother to understand. I'm not even two hours into the game yet and I'm already bored out of my mind. I usually enjoy these Idea Factory JRPG-type games, but this one is just so slow-paced, boring, tedious, and vague that I just can't find any fun in it. The world is completely uninteresting and the dialogue is utterly bland and unfunny, which is a shame because I at least get a small chuckle out of other IF games.Oh, and you'd best pay very \u2665\u2665\u2665\u2665ing close attention to the myriad of tutorials because if you don't get something then there is no way to view them again.There's a reason this game is cheaper than all of Idea Factory's other games, and a reason why it's the only Idea Factory game I'll be refunding.And that's because it's not a good game.. There's not much that's actually fun in the game.. You're constantly switching personalities and grinding..The side stuff and ecchi stuff was censored to hell and the whole thing feels so shallow\/dull...These kinds of games rely on combat (or fanservice...) and when that isn't very fun you're not left with much else.... Mugen Souls feels like a mix between Neptunia and Disgaea. Combat is similar to Neptunia but the story, art style and character creation\/customization seems heavily inspired by Disgaea. If you liked either of the series you may like this one too. Also, if you want to play the game without ruining balance and power up progress early in the game disable the free DLC packs. You can enable the DLCs at any time but I recommend playing through the game once for the normal ending before doing it.Edit: Adding some comments regaring the censoring in this game since a lot of critisim seem to be pointed at Ghostlight for it. What has been removed is the bathing minigame (essentially one semi-nude CG per shushu form and playable character, just under 20 CGs in total have been removed).Considering that the US version on the PS3 also had the bathing minigame removed (published by NISA) there wasn't much chance to see it restored in the PC version regardless of who published it. Instead of blaming Ghostlight I'd question the western fear for cartoon nudity in general...

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